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Assets Collection

  • Daniel Whyatt
  • Oct 19, 2020
  • 1 min read

We have now completed the listing of basically all the assets that will be needed to fill up the Livingroom space.

These have been first split off into four pages to represent all the walls and the top priority assets that best will the space or represent the environment.

Again like with the original edited room images, these were done quickly for each wall by my teammate Chrysanthi.


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Each image represents a particular wall's collection of assets to act as a breakdown of what we'll need to model.

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The whole fireplace area will probably be the second biggest feature of the whole room. This, like the sofas will be heavily modelled in both Maya and Zbrush due to the more organic inspired nature of the shapes.

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The above image with the Chaise Long is of the south wall and the one below is the front north door.

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The wood paneling and coving for the walls which can be seen above will most likely be modelled out for the final environment. But for further learning benefits we may want to look at trying out raised texture sets that can be overlaid on the base wall texture in Unreal.


I have since set up a Trello board to list all the assets and the first steps me and Chrys will have to take in their individual columns. This way we will be able to tick off everything we'll need to do, from the Blockouts, lighting pass to first texture lists and know how far each of us have progressed.



 
 
 

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