Daniel Whyatt
Dec 11, 20201 min read
Final Item: Centerpiece Sofa
The Sofa has gone into the livingroom. But this had to be done a little differently from what we had originally planned. Because we were...
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Daniel Whyatt
The Sofa has gone into the livingroom. But this had to be done a little differently from what we had originally planned. Because we were...
The environment has been nearly completed and me and my teammate Chrys are in the final stretches of production. All of the smaller final...
The Ceiling has been quickly completed. A lot more really by comparison to some of the other models we've painted which is great. This is...
The door's finished textures have been added to the base model in Unreal. However there has been a bit of a problem with the final...
All the shelving that goes all the way round the upper part of the wall and cabinets has been placed in the space. This has already had...
Completion of the two main Livingroom side tables has been achieved. I did this as a bit of a sprint t see how fast I could get these...
Now that all the walls and sealing have been finished I've been able to move onto making my half of the completed in engine assets. This...
The walls for the project have now all been completed. unwrapped and placed in Unreal to replace the blockout model frame. Making the...
My teammate Chrys has finished the first completed assets from her part of the list from our Trello board. These include the curtains,...
Before starting on the main separate walls for the interior I wanted to make sure that we could have the magical lighting effects that...
The trim sheets for wall wood paneling has been completed by teammate Chrys. Like our assets lists, these were first made by taking...
I have now been able to reimport all the basic model shapes into Unreal from my and have also started, along side this, the detailing...
The final blockout had finally been placed into a new unreal environment. Got to say, it real is wonderful to see both our work, even as...
I have now completed the Blockout we have been working on in Maya. At this stage we have yet had the need to use BitBucket or GetHub for...
The blockout from Unreal has now been imported as an FBX into Maya by Chrys and she has started to remodel it out using the the built in...
We have now completed the listing of basically all the assets that will be needed to fill up the Livingroom space. These have been first...
The Blockout stage had now begun, and it is already a lot of fun seeing even this little bit or the interior coming into 3D existence....
Please note: all of the following edited images in this blog post where made by my teammate Chrys Pap as part of our understanding of the...
This is the first project for my second year Game Art environment module. The purpose of this module is to recreate an interior...