Edited pictures from reference images
- Daniel Whyatt
- Oct 10, 2020
- 2 min read
Please note: all of the following edited images in this blog post where made by my teammate Chrys Pap as part of our understanding of the whole environment, and I in no way claim them to be my own creation.
Each of the images where cut from many multiple locations across the internet and where then stitched together to make up the whole face of one wall of the room. This was done for all four sides and the ceiling. The latter of which curves above the viewer from one side to the other.

This was done using colour selection to help blend the pieces together with their native palettes, and it has been done quite nicely by Chrys.

Really looking forward to modelling the fireplace and mirror after the Blockout stage is completed.
There should be about three windows for the wall with the front door.

Asset list will have to include the curtains which will probably be one of the hardest parts to model and fit into the environment, seeing as they will have to fit and mold around other assets.

The centerpiece with definitely be the main soft area with the Wanted Poster of Eda on the wall behind it. Along with the scattered collecting of differently sized objects.

The south side wall would be the first thing a viewer would see if they were entering from the front door and is just a wash of dark vibrant colours. Almost like something from a medieval, gothic, germanic chocolate house.
The corridor spanning off from the main living room here will also be including in the end environment, to aid in the expansion of the modularity and to help brake up the four walls, of what on its own, might be a boxy room.
We are still not sure which assets each of us want to make, but I would definitely like to try modelling or texturing the 'Chaise Longue' or Sofa.



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