First Key Feature Assets.
- Daniel Whyatt
- Nov 26, 2020
- 1 min read
Completion of the two main Livingroom side tables has been achieved. I did this as a bit of a sprint t see how fast I could get these models unwrapped, exported, textured and in engine.
Only after putting them in Unreal did I realise what I'd missed.

I was wondering for a long time how to get the Low poly model to smooth out its edges without adding extra one, even though I knew I had used the function before.
After about a day and a half did I realise that the function was Soft Edge under Mesh Viewer of Maya, and that there wasn't any apparent keyboard shortcut.
Once this was applied though it had quite a difference to some of the end results.

The main thing I would've done differently a second time round would've been to export the low poly table and import it into a fresh Maya project, as the high poly version for the first and second table together 'really slowed down my computer'.



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