Maya Blockout Start
- Daniel Whyatt
- Oct 19, 2020
- 1 min read
The blockout from Unreal has now been imported as an FBX into Maya by Chrys and she has started to remodel it out using the the built in base shapes but better utilising edge loops in some places to save time.

Below, the more complex shapes of the curtains can be seem. These had to be clearly more than just base shapes in order to better get across exactly what they are and how they might look in Unreal.

This has been a good opportunity fix some of the proportions with the first base blockout I did in Unreal. But like with that too, it has been quite fiddley to work in such an enclosed space with the built in camera without seeming like you are backed up into a wall.

Now that this stage has been reached, Chrys is going to pass the Maya folder over to me so I can finish of the Blockout with the rest of the assets, give a few things same base lambert to help them stand out and then import them as an FBX again into a new Unreal folder.



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