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Re-importing separate Blockout Assets

  • Daniel Whyatt
  • Oct 27, 2020
  • 1 min read

I have now been able to reimport all the basic model shapes into Unreal from my and have also started, along side this, the detailing process.

Basically adding more details to the base shapes and furniture, going back-and-forth on two screens to see how they'd look into the finished environment.

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These could also be used into the end as the actual models to go in the finished piece to save time and won't take to long to just continue with. This won't be worth it though for the larger assets such as the sofas and fireplace.

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As of this point though I can't seem to figure out why the imported .fbx files control toggle is badly offset (out of the inside of the model). Tried exporting and importing the models separately but to no avail, so will have to try through the courses Tech Workshop.

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Further details to both fireplace interior and exterior, iron/stone teeth and archway candle stand. The last of which I decided to UV unwrap to see what gold might look like all over, so this will probably just be able to go straight into the final interior now.

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Now that this stage has been reached, me and Chrys are looking at starting the final interior and figuring out which assets we each wanna make.


 
 
 

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